<research />
| | 2 min read
Exploring WebAssembly Performance
Research into WebAssembly real-world performance gains over JavaScript in browser-based applications
#wasm
#performance
#research
#web-dev
// Research_Overview
WebAssembly (WASM) promises near-native performance in the browser. But how does it actually perform in real-world scenarios? I ran some benchmarks to find out.
// Methodology
I tested three compute-intensive tasks:
- Image processing (blur filter)
- Mathematical calculations (prime numbers)
- Game physics simulation
Each task was implemented in:
- Pure JavaScript
- WebAssembly (compiled from Rust)
- SIMD-enabled WebAssembly
// Results_Data
const benchmarkResults = {
imageProcessing: {
js: "245ms",
wasm: "89ms",
wasmSIMD: "34ms"
},
primeCalculation: {
js: "1840ms",
wasm: "412ms",
wasmSIMD: "198ms"
},
physicsSimulation: {
js: "167ms",
wasm: "56ms",
wasmSIMD: "31ms"
}
};
// Analysis
Key findings:
- WASM is 2-4x faster than JS for compute-heavy tasks
- SIMD adds another 2x boost for parallel operations
- Diminishing returns for I/O-bound tasks
- Startup overhead - WASM module loading takes ~50-100ms
[When to Use WASM]
ā Good fit:
- Image/video processing
- Cryptography
- Game engines
- Scientific computing
ā Overkill:
- DOM manipulation
- Network requests
- Simple business logic
// Real_World_Application
Iām using WASM for the game easter eggs on this site. The Snake and Balloon Pop games run smoother at 60fps with WASM-powered physics.
// Rust code compiled to WASM
#[wasm_bindgen]
pub fn update_physics(delta_time: f32) -> Vec<Entity> {
// Physics calculations at 60fps
entities.iter_mut()
.map(|e| e.update(delta_time))
.collect()
}
// Conclusion
WebAssembly is a powerful tool, but not a silver bullet. Use it strategically where performance truly matters.
Future research:
- WASM garbage collection proposal
- Multi-threading with SharedArrayBuffer
- Component model for better interop
$ cargo build --target wasm32-unknown-unknown
$ wasm-bindgen target/wasm32-unknown-unknown/release/game.wasm
# >> Performance optimized ā
Full benchmark code available on GitHub.